5. Defining a data type via IDL

This section describes the data types that can be defined using IDL files, as well as other mechanisms for building data types using IDL files.

5.1. Supported IDL types

Be aware that Fast DDS-Gen is not case sensitive as it is specified in the IDL specification. To activate case sensitivity use option -cs when running Fast DDS-Gen (see Supported options).

5.1.1. Primitive types

The following table shows the basic IDL types supported by Fast DDS-Gen and how they are mapped to C++11.

IDL

C++11

char

char

octet

uint8_t

short

int16_t

unsigned short

uint16_t

long

int32_t

unsigned long

uint32_t

long long

int64_t

unsigned long long

uint64_t

float

float

double

double

long double

long double

boolean

bool

string

std::string

5.1.2. Arrays

Fast DDS-Gen supports unidimensional and multidimensional arrays. Arrays are always mapped to std::array containers. The following table shows the array types supported and their mapping.

IDL

C++11

char a[5]

std::array<char,5> a

octet a[5]

std::array<uint8_t,5> a

short a[5]

std::array<int16_t,5> a

unsigned short a[5]

std::array<uint16_t,5> a

long a[5]

std::array<int32_t,5> a

unsigned long a[5]

std::array<uint32_t,5> a

long long a[5]

std::array<int64_t,5> a

unsigned long long a[5]

std::array<uint64_t,5> a

float a[5]

std::array<float,5> a

double a[5]

std::array<double,5> a

5.1.3. Sequences

Fast DDS-Gen supports sequences, which map into the std::vector container. The following table represents how the map between IDL and C++11 is handled.

IDL

C++11

sequence<char>

std::vector<char>

sequence<octet>

std::vector<uint8_t>

sequence<short>

std::vector<int16_t>

sequence<unsigned short>

std::vector<uint16_t>

sequence<long>

std::vector<int32_t>

sequence<unsigned long>

std::vector<uint32_t>

sequence<long long>

std::vector<int64_t>

sequence<unsigned long long>

std::vector<uint64_t>

sequence<float>

std::vector<float>

sequence<double>

std::vector<double>

5.1.4. Maps

Fast DDS-Gen supports maps, which are equivalent to the std::map container. The equivalence between types is handled in the same way as for sequences.

IDL

C++11

map<char, unsigned long long>

std::map<char, uint64_T>

Note

Only Primitive types are currently supported.

5.1.5. Structures

You can define an IDL structure with a set of members with multiple types. It will be converted into a C++ class in which the members of the structure defined via IDL are mapped to private data members of the class. Furthermore, set() and get() member functions are created to access these private data members.

The following IDL structure:

struct Structure
{
    octet octet_value;
    long long_value;
    string string_value;
};

Would be converted to:

class Structure
{
public:

    Structure();
    ~Structure();
    Structure(
            const Structure& x);
    Structure(
            Structure&& x);
    Structure& operator =(
            const Structure& x);
    Structure& operator =(
            Structure&& x);

    void octet_value(
            uint8_t _octet_value);
    uint8_t octet_value() const;
    uint8_t& octet_value();
    void long_value(
            int64_t _long_value);
    int64_t long_value() const;
    int64_t& long_value();
    void string_value(
            const std::string
            & _string_value);
    void string_value(
            std::string&& _string_value);
    const std::string& string_value() const;
    std::string& string_value();

private:

    uint8_t m_octet_value;
    int64_t m_long_value;
    std::string m_string_value;
};

Structures can inherit from other structures, extending their member set.

struct ParentStruct
{
    octet parent_member;
};

struct ChildStruct : ParentStruct
{
    long child_member;
};

In this case, the resulting C++ code will be:

class ParentStruct
{
    octet parent_member;
};

class ChildStruct : public ParentStruct
{
    long child_member;
};

5.1.5.1. Optional members

A member of a structure can be optional. This is achieved by writing the @optional annotation before the member.

struct StructWithOptionalMember
{
    @optional octet octet_opt;
};

An optional member is converted into a template class eprosima::fastcdr::optional<T>, where T is the member’s type.

class StructWithOptionalMember
{
    eprosima::fastcdr::optional<octet> octet_opt;
};

Before reading the value of the optional member, it should be checked the optional contains a value using has_value() function. Accessing a null optional throws a eprosima::fastcdr::exception::BadOptionalAccessException exception.

if (octet_opt.has_value())
{
    octet oc = octet_opt.value();
}

5.1.5.2. Extensibility

In order to support evolving types without breaking interoperability, the concept of type extensibility is supported by Fast DDS-Gen. There are three extensibility kinds: final, appendable and mutable.

  • FINAL extensibility indicates that the type is strictly defined. It is not possible to add members while maintaining type assignability.

  • APPENDABLE extensibility indicates that two types, where one contains all of the members of the other plus additional members appended to the end, may remain assignable.

  • MUTABLE extensibility indicates that two types may differ from one another in the additional, removal, and/or transposition of members while remaining assignable.

@extensibility(FINAL)
struct FinalStruct
{
    octet octet_opt;
};

@extensibility(APPENDABLE)
struct AppendableStruct
{
    octet octet_opt;
};

@extensibility(MUTABLE)
struct MutableStruct
{
    octet octet_opt;
};

Note

XCDRv1 encoding algorithm is not able to manage correctly the deserialization of an appendable structure when it is used as a member of another one.

5.1.6. Unions

In IDL, a union is defined as a sequence of members with their own types and a discriminant that specifies which member is in use. An IDL union type is mapped as a C++ class with member functions to access the union members and the discriminant.

The following IDL union:

union Union switch(long)
{
   case 1:
    octet octet_value;
  case 2:
    long long_value;
  case 3:
    string string_value;
};

Would be converted to:

class Union
{
public:

    Union();
    ~Union();
    Union(
            const Union& x);
    Union(
            Union&& x);
    Union& operator =(
            const Union& x);
    Union& operator =(
            Union&& x);

    void d(
            int32_t __d);
    int32_t _d() const;
    int32_t& _d();

    void octet_value(
            uint8_t _octet_value);
    uint8_t octet_value() const;
    uint8_t& octet_value();
    void long_value(
            int64_t _long_value);
    int64_t long_value() const;
    int64_t& long_value();
    void string_value(
            const std::string
            & _string_value);
    void string_value(
            std:: string&& _string_value);
    const std::string& string_value() const;
    std::string& string_value();

private:

    int32_t m__d;
    uint8_t m_octet_value;
    int64_t m_long_value;
    std::string m_string_value;
};

5.1.7. Bitsets

Bitsets are a special kind of structure, which encloses a set of bits. A bitset can represent up to 64 bits. Each member is defined as bitfield and eases the access to a part of the bitset.

For example:

bitset MyBitset
{
    bitfield<3> a;
    bitfield<10> b;
    bitfield<12, long> c;
};

The type MyBitset will store a total of 25 bits (3 + 10 + 12) and will require 32 bits in memory (lowest primitive type to store the bitset’s size).

  • The bitfield ‘a’ allows us to access to the first 3 bits (0..2).

  • The bitfield ‘b’ allows us to access to the next 10 bits (3..12).

  • The bitfield ‘c’ allows us to access to the next 12 bits (13..24).

The resulting C++ code will be similar to:

class MyBitset
{
public:

    void a(
            char _a);
    char a() const;

    void b(
            uint16_t _b);
    uint16_t b() const;

    void c(
            int32_t _c);
    int32_t c() const;

private:

    std::bitset<25> m_bitset;
};

Internally, it is stored as a std::bitset. For each bitfield, get() and set() member functions are generated with the smaller possible primitive unsigned type to access it. In the case of bitfield ‘c’, the user has established that this accessing type will be long, so the generated code uses int32_t instead of automatically use uint16_t.

Bitsets can inherit from other bitsets, extending their member set.

bitset ParentBitset
{
    bitfield<3> parent_member;
};

bitset ChildBitset : ParentBitset
{
    bitfield<10> child_member;
};

In this case, the resulting C++ code will be:

class ParentBitset
{
    std::bitset<3> parent_member;
};

class ChildBitset : public ParentBitset
{
    std::bitset<10> child_member;
};

Note that in this case, ChildBitset will have two std::bitset data members, one belonging to ParentBitset and the other belonging to ChildBitset.

5.1.8. Enumerations

An enumeration in IDL format is a collection of identifiers that have an associated numeric value. An IDL enumeration type is mapped directly to the corresponding C++11 enumeration definition.

The following IDL enumeration:

enum Enumeration
{
    RED,
    GREEN,
    BLUE
};

Would be converted to:

enum Enumeration : uint32_t
{
    RED,
    GREEN,
    BLUE
};

5.1.9. Bitmasks

Bitmasks are a special kind of Enumeration to manage masks of bits. It allows defining bit masks based on their position.

The following IDL bitmask:

@bit_bound(8)
bitmask MyBitMask
{
    @position(0) flag0,
    @position(1) flag1,
    @position(4) flag4,
    @position(6) flag6,
    flag7
};

Would be converted to:

enum MyBitMask : uint8_t
{
    flag0 = 0x01 << 0,
    flag1 = 0x01 << 1,
    flag4 = 0x01 << 4,
    flag6 = 0x01 << 6,
    flag7 = 0x01 << 7
};

The annotation bit_bound defines the width of the associated enumeration. It must be a positive number between 1 and 64. If omitted, it will be 32 bits. For each flag, the user can use the annotation position to define the position of the flag. If omitted, it will be auto incremented from the last defined flag, starting at 0.

5.1.10. Modules

In order to avoid collision between variable names, modules can be defined within the IDL file. A module would be converted into a namespace in C++.

5.1.11. Data types with a key

In order to use keyed topics, the user should define some key members inside the structure. This is achieved by writing the @key annotation before the members of the structure that are used as keys. For example in the following IDL file the id and type field would be the keys:

struct MyType
{
    @key long id;
    @key string type;
    long positionX;
    long positionY;
};

Fast DDS-Gen automatically detects these tags and correctly generates the serialization methods for the key generation function in TopicDataType (getKey()). This function will obtain the 128-bit MD5 digest of the big-endian serialization of the Key Members.

5.2. Including other IDL files

Other IDL files can be included in addition to the current IDL file. Fast DDS-Gen uses a C/C++ preprocessor for this purpose, and #include directive can be used to include an IDL file. Preprocessor directives guarding against multiple inclusion of the same IDL file are also advisable.

 #include "OtherFile.idl"
 #include <AnotherFile.idl>

If Fast DDS-Gen does not find a C/C++ preprocessor in default system paths, the preprocessor path can be specified using parameter -ppPath. The parameter -ppDisable can be used to disable the usage of the C/C++ preprocessor.

5.3. Annotations

The application allows the user to define and use their own annotations as defined in the OMG IDL specification.

@annotation MyAnnotation
{
    long value;
    string name;
};

Additionally, the following standard annotations are defined by the specification and considered builtin (these annotations might be applied without the need of defining them).

Builtin Annotation

Behavior

Supported

@ami

Asynchronous interface or operation.

@appendable

Shortcut for @extensibility(APPENDABLE).

@autoid

Member ID algorithm configuration if there is no member ID explicitly set using @id annotation.
Possible values are SEQUENTIAL (member ID is assigned sequentially. Default value) or
HASH (member ID is calculated with an algorithm involving hashing the member name).
This annotation might be defined in module, structure or union declarations.

@bit_bound

Set number of bits on bitmasks and enumerations underlying primitive type.
Currently, @bit_bound can only be applied to bitmask types.

✅❌

@data_representation

Specify the DataRepresentationId required for a specific type.

@default

Set constant default value to a member.

@default_literal

Mark an enumerations literal as default.

@default_nested

Use in module declaration to mark as @nested every element defined within the module.

@extensibility

Applicable to any constructed element. Specify how the element is allowed to evolve.
Please, refer to Extensibility for more information.

@external

Member is stored in external storage.

@final

Shortcut for @extensibility(FINAL)

@hashid

Calculate the member ID with the string provided or, if empty, with the member name.

@id

Assign member ID to a structure or union member.

@ignore_literal_names

When checking evolved type compatibility, take or not into account member names.

@key

Mark a structure member as part of the key. @Key is also supported.
Please, refer to Topics, keys and instances for more information.

@max

Set a maximum constant value to the member.

@min

Set a minimum constant value to the member.

@must_understand

Mark a structure member as essential for the structure cohesion.

@mutable

Shortcut for @extensibility(MUTABLE)

@nested

Type is always used within another one.

@non_serialized

Omit member during serialization.

@oneway

One-way operation, flowing the information only on one direction.

@optional

Configure a structure member as optional. Please refer to Optional Members for more information.

@position

Set a bitflag position in bitmasks.

@range

Set a range of allowed values for the member.

@service

Interface is to be treated as a service.

@topic

Structure or union is meant to be used as Topic Data Type.

@try_construct

When checking evolved type compatibility, configure the behavior for
collection/aggregated types construction and what to do in case of failure.

@unit

Specify a unit of measurement for the member.

@value

Set constant value to enumerations literal.

@verbatim

Add comment or text to the element.

5.4. Forward declaration

Fast DDS-Gen supports forward declarations. This allows declaring inter-dependant structures, unions, etc.

struct ForwardStruct;

union ForwardUnion;

struct ForwardStruct
{
    ForwardUnion fw_union;
};

union ForwardUnion switch (long)
{
    case 0:
        ForwardStruct fw_struct;
    default:
        string empty;
};

5.5. IDL 4.2 aliases

IDL 4.2 allows using the following names for primitive types:

int8

uint8

int16

uint16

int32

uint32

int64

uint64

5.6. IDL 4.2 comments

There are two ways to write IDL comments:

  • The characters /* start a comment, which terminates with the characters */.

  • The characters // start a comment, which terminates at the end of the line on which they occur.

Please refer to the IDL 4.2 specification (Section 7.2 Lexical Conventions) for more information on IDL conventions.

/* MyStruct definition */
struct MyStruc
{
    string mymessage;   // mymessage data member.
};